![]() ![]() So far, every time someone says they are about to do something, he announces that he gives them guidance. This question comes up a lot, so I thought I would mention it. The Cleric in my level 1 group took Guidance as one of his cantrips (touch a creature, who can for the next minute, add 1d4 to one ability check they make). The obvious quick note: This spells works with Ability Checks, not Saving Throws or Attacks. Guard1 – “Hoy Bob, did you hear somebody mumblin’ over there in the shadows?” Shopkeeper – “Wot’s that? Wot did your friend there just say? Wot you trying to pull here?”Ĭleric – “In the name of the great god Harvey, I humbly grant you greater ability to move stealthily.” The other is more roleplaying it requires the character to speak and wiggle their fingers, so if the other parties involved may catch on that magic is involved.Ĭleric- “In the name of the great god Harvey, I humbly grant you greater ability to haggle with this shopkeeper.” Not a big deal though, because it’s usually cast right as the ability check is rolled, so no concentration is needed. The cantrip Prestidigitation is one of the most underrated spells that has a lot of utility outside of combat. One is that it requires concentration, so no other concentration spells can be cast while this one is in effect. In combat, there would be a good reason for the cleric not to waste a whole action on it, but outside combat? There just isn’t any reason not to spam this spell for every single ability roll in your party.Ī DM could insist that the cleric announce it each time and give the evil laugh on the times they forget, but that’s almost more annoying than just letting them have it.Īll that being said, there are limitations that a DM can work with: ![]() ![]() If a cleric has unlimited cantrips, the DM might as well just assume every single non-combat skill gets an extra d4 added. The duration of this spell is up to 1 minute. The casting time of this spell is one action and range are touch. My Comments: At the tables I’ve been playing we house-ruled a limit on the number of cantrips casters have at their disposal and this is one of those spells that totally justifies it. Guidance is a useful divination cantrip spell, it works on cleric and druid classes. Perhaps the most mechanically useful of a cantrip, including offensive spells, Guidance lets the target add an extra 1d4 to the roll of any ability check. It can roll the die before or after making the ability check. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It has a duration of no more than a minute, it costs an action to cast, its reach is touch and it requires concentration. Dungeons & dragons all official bard subclasses, ranked home lists dungeons & dragons all official bard. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. Answer (1 of 6): The guidance cantrip is a nice cantrip, but if it’s dominating the game then something really, really weird is afoot. Bonus cantrips guidance cantrip extended to 60 feet. ![]()
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